Wojciech Figat
Wojciech Figat
Crash from Debug build would contain more info. Usually, `VK_ERROR_DEVICE_LOST` means that we're doing soo much GPU work or invalid GPU work but the log doesn't say anything here.
I wonder if it's related to DDGI, as ti's pretty gpu-intense.
Maybe we need to integrate tool like NVIDIA Nsight Aftermath SDK (https://developer.nvidia.com/nsight-aftermath) to get full crash info from the GPU Driver.
`RenderOutputControl.ResizeCheckTime` is set to 0.9s. It's used to prevent too many GPU memory allocs when resizing viewports. Maybe if user specifies res scale manually (not via sclider) we could update...
Fixed in 04761c69f14b84ae9c5d53f5cf2c866d398b0339.
We should find a good solution for this: some editor plugins might want to access content database. Maybe ability to define loading phase for plugins would help to solve this...
Fixed in 5fdf1789cefa5ee4b04fc63819eeb0df4602a545.
Apply similar optimization to `ContentView` control which can display eg. 4,000 items at once. We can assume that both tree and content views are displaying items in linear way so...
Fixed in e20ddc83d8ae9dd0a1e50efcd6f62849deb60069.
You might want to update `BindingsGenerator.CacheVersion` to reflect format change of serialized bindings info for build system.