Wojciech Figat

Results 194 comments of Wojciech Figat

Reverted in 41cff47ca36a0d64da7438f39b2ea8d0990505fa as it was causing issues in some existing user projects.

I like this idea of asset-based widgets and actually, that's exactly what I wanted to achieve with **UI+Prefabs combo** :) The only thing is that `UIControl` actor is kind of...

I think this adds a significant readability problem to the code. Can we properly construct the command line string to be passed to the engine instead? The purpose of engine...

Thanks for your input into this discussion! The current model-file approach is tight in the direction of importing assets that are glued together in the engine and lacks usability for...

63773f2ddf71418cf7fb6b86e1a7e33dcb95c9dc adds ability to import model as a Prefab (all meshes, animations, materials, textures are split and imported into a subfolder). Created prefab contains a scene hierarchy out of source...

@ElevenArt I converted your requests into actual issues so we can track those: * https://github.com/FlaxEngine/FlaxEngine/issues/2266 * https://github.com/FlaxEngine/FlaxEngine/issues/2265 * https://github.com/FlaxEngine/FlaxEngine/issues/2267

@z1dev > When importing a mesh with animations, materials, or if it's the prefab import, everything is put in the same sub-folder named after the imported asset. You can specify...

On old Ubuntu laptop with HDD the diff is even bigger: ``` Before: 17s After: 5s ```

Would you mind testing with the latest master?

I fixed important issue in allocators in 4f8aff4352745bc86bb9e9c0a7cc6604cf7e6b7a which might fix this problem as I've managed to get sth similar with events/delegates.