Wojciech Figat
Wojciech Figat
You can use temporary solution using a structure: `struct MyStruct { float4x4 Value; }; StructuredBuffer InstanceTransformBuffer4;`
Hello, we fixed this issue internally. Will be probably released in version 2.1.
Yeah we could have better usage of linker on Clang. But the build on Github Actions is not failing.
Is it some pop culture or gaming-reference?
After changing `UseLargeWorlds=true` you can build editor/game with `double`. I just tested it and worked fine for me. Maybe you didn't rebuild project? Also, we have Continious Integration setup on...
I think rotation doesn't need 64-bit precision but maybe some more testing could be put here to see if we could gain quality by using doubles.
What's wrong in having all binaries inside root folder? Have you tested all public platforms with those changes? (Windows, Linux, Android, UWP) I worry that separate `Assembly` folder might cause...
Prefab data is saved to file at once from already serialized data so the only issue that might cause broken files is when sth wrong happens in-between of synchronizing nested...
Thanks. It might be related to issue with prefab root object changing (#489). ``` [Warning] Applying prefab changes with modified root object. Root object id: 1b7bb7934e6eb6ba84cab7bbf6c6c3f2, new root: EmptyActor (FlaxEngine.EmptyActor;...
Thanks for the report! This one is hard to solve. I'm unable to reproduce it and stack trace from crashdump doesn't say anything useful but will keep digging. 