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Read a Playstation 2 Gamepad or Guitar Hero Controller using an Arduino

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I reformated the README to utilize Markdown. The content should have remained identical in meaning. I also removed the duplicate comment from the top of the .h header file.

https://github.com/madsci1016/Arduino-PS2X/blob/master/PS2X_lib/examples/PS2X_Example/PS2X_Example.ino In the example code, the following mapping is shown (line 9 - 12): #define PS2_DAT 13 //14 #define PS2_CMD 11 //15 #define PS2_SEL 10 //16 #define PS2_CLK 12 //17...

Hi, the GPL license is pretty restrictive and does not work well with MIT / BSD etc. Maybe you can consider at least LGPL? Kind regards, Sol

the lib seems to be bugged or outdated for ARM CORTEX Boards (M0=Zero, M3=Due and/or different ones like Adafruit M4): your example code: ``` #include //for v1.6 /****************************************************************** * set...

I tested the library on ESP32 mcu's with great success. Added a ESP32 BLE Gamepad example too. Works like a charm on retropie and others. With kind regards, Mia

Hello community! First of all, thank you all for this super library, I love it! Using this lib I've built an RC monster truck controlled by a wireless Dualshock 2...

Has anyone had issues capturing ButtonReleased event? if (ps2x.ButtonReleased(PSB_PINK)) { Serial.println("Pink Released"); } All the other buttons work, but no releases. Followed example - nothing tricky. Using latest build.

I have been trying to use the PS2X module to try to use my PS1 remote with my arduino (I am guessing that PS1 controllers will work because they are...

Replace all Lines in PS2X_lib.h and PS2X_lib.cpp with definition for ESP8266 `#ifdef ESP8266` by this line: `#if defined (ESP8266) || defined(ESP32)` Works now great with ESP32. Thank you for this...