Anonymous Maarten

Results 191 issues of Anonymous Maarten

**Describe the bug** When a filter is active in the "Symbol Tree" window, converting a Namespace into a Class results into a `NullPointerException` **To Reproduce** Steps to reproduce the behavior:...

### Version 18.16.0 ### Platform Linux fedora 6.3.5-200.fc38.x86_64 #1 SMP PREEMPT_DYNAMIC Tue May 30 15:44:17 UTC 2023 x86_64 GNU/Linux ### Subsystem _No response_ ### What steps will reproduce the bug?...

child_process

Reproduced with [current main](631b05b211ea1df3fcc85152abb66c27caebf2ec) 1. Run `testaudiostreamdynamicresample` 2. Hold keyboard button d down for multiple seconds (this jumps the audio 1 second forward multiple times) An assertion failure appears: ```...

With `testcolorspace` of current master, when holding a keyboard button down for a second and then releasing, the `SDL_EVENT_KEY_DOWN` event keeps getting emitted. In the mean time, the window keeps...

Let's remove the `3` inside the cmake configuration variables of all SDL satellite libraries. For SDL3 satellite libraries, this incompatibility should not be an issue. I would not remove the...

On current master, you cannot build restbed without exporting any restbed symbol. This is because `__declspec(dllimport)` or `__declspec(dllexport)` is always prepended. https://github.com/Corvusoft/restbed/blob/0c99284fba4f37a89de24972e48b8154abc5dc75/source/corvusoft/restbed/request.hpp#L24-L32 There is no path to avoid the `__declspec`...

enhancement
build issue

SDL3 requires little change(s) in the release procedure: - Create a `VERSION.txt` file in the source archives (used since https://github.com/libsdl-org/SDL_image/commit/199a824cba168b7dd219d2c9a6344934f4f7e9c4). This should be done for *all* SDL3 satellite libraries.

- Update miniaudio to 0.11.11 - Play sounds when playing the smacker cutscenes - Because I noticed a lag between video and audio, I created a mini player at `tools/minismackerplay.c`...

The Portuguese Carmageddon segfaulted because its character set caused signed characters to access out-of-bounds memory. I also added a few fixes for warnings/errors seen in rec2. Fixes https://github.com/dethrace-labs/dethrace/issues/352

![image](https://github.com/dethrace-labs/dethrace/assets/4138939/da094636-aa9d-4e6c-a6f8-b45dc2c038e5)