Anonymous Maarten
Anonymous Maarten
`RelWithDebInfo` for SDL3 is the default since 48b6b93fb68ea2043254b96237c3a0ae5531f6e9. You mean something like this? ``` -- Build Shared Library: ON (SDL_SHARED) -- Build Static Library: ON (SDL_STATIC) -- Build Test Library:...
SDL configuration currently prints a lot of information. [This youtuber](https://www.youtube.com/watch?v=PuE98lipGU8) did not even attempt to read stdout. Would adding this extra information have helped?
> > `RelWithDebInfo` for SDL3 is the default since [48b6b93](https://github.com/libsdl-org/SDL/commit/48b6b93fb68ea2043254b96237c3a0ae5531f6e9). > > Great! Can you roll this out to the satellite libraries as well? This has been applied to all...
Is this build procedure correct? 1. Build the xcode projects of the 3rd party libraries 2. Move this `build.xcconfig` file to the SDL_mixer xcode project, into the `Xcode` folder next...
> I think you can skip step 1, if you've already downloaded the code to the external directory, Xcode will see the dependencies and build them. You're right. I'd like...
Is the Xcode project of SDL3_image up-to-date or does it need other/extra arguments? Or perhaps we need to do things to enable the various platforms? Running it with the arguments:...
That's the thing. I don't know what's going wrong :)
Yes! It successfully builds! Great job! https://github.com/madebr/SDL_image/actions/runs/11227263662/job/31209209996 It is around 23MB big.
How do I build only the core SDL3_image dmg archive without the external modules? I tried not copying the build.xcconfig and not checking out the submodules, but it fails somewhere....
Thanks, I've updated them. Building SDL3_mixer on ci, I see these link errors: ``` 2024-10-08T21:30:50.6409800Z Undefined symbols for architecture arm64: 2024-10-08T21:30:50.6412310Z "_native_midi_active", referenced from: 2024-10-08T21:30:50.6412910Z _NATIVEMIDI_IsPlaying in music_nativemidi.o 2024-10-08T21:30:50.6413420Z "_native_midi_detect",...