David Reid
David Reid
Just going through my outstanding tickets and thought I'd check in and see if you made any movement on this. No rush or anything. Like I said in my earlier...
I'm going to close this ticket just to clean up the issue tracker a bit. Since I don't have a way to do this myself, the best bet would be...
Thanks. I haven't tested the file yet, but this seems like a logical thing to check for. The only thing is I'll need to break the API to add support...
This should be addressed in the master branch. Would you be able to give that a try? Note the API changes down the bottom of dr_wav.h or in the commit...
Thanks. Just a quick acknowledgement that I've seen this. It looks fine to me on the surface. Will properly review and get this merged next time I do a pass...
This has been merged. Thanks. Regarding the missing entries, the metadata processing stuff has been entirely contributed by the community so that is no issue for me and I'm happy...
Thanks. If you change `ma_lcg_rand_s32()` to cast `pLCG->state` to `ma_uint32`, does it work? Like this (untested): ``` static MA_INLINE ma_int32 ma_lcg_rand_s32(ma_lcg* pLCG) { pLCG->state = (ma_int32)(MA_LCG_A * (ma_uint32)pLCG->state + MA_LCG_C)...
This is likely because the "default" ALSA device is using "hw:0" which will most likely run in exclusive mode. With the way you're initializing the engine (with the default configuration),...
The logs suggest that it detects that PulseAudio is installed, but it fails to initialize the PA context which results in miniaudio falling back to ALSA. So yes, it is...
You need a `ma_context` object. The simple_enumeration example shows you how to enumerate over the device. Once you have selected your device, pass the ID into your `ma_engine_config` object. ```...