Yidong Ma
Yidong Ma
Hi! Yes it true performance is a big issue right now. There are some ways 1. Quantization, let all computation run in 8bit than 32bit, but I don't think compute...
Thanks for your advice! I will take time upgrade the project.
Hi! Already add unity.rendering.hybrid package and start to use RenderMesh. Replace [inject] with ComponentGroup and IJobProcessComponentData. Some document says that ComponentDataArray will be deprecated, but I did not find better...
Cool! Thanks for your information!
Hi ajaxlex! Thanks for your code, I'll take time investigate it!
Hi, I found ECS APIs in 2019.1 are a lot different from 2018.3, I have upgraded to new version. and thanks @ajaxlex your approach is elegant, I have adopted your...
Hi @tredpro I have upgrade it to 2019.3 as its official version is released, please have a look at if it works now.
Add some upgrading note from 2019.1 to 2019.3 1. **OnCreateManager** and **OnDestroyManager** is renamed to **OnCreate** and **OnDestroy** 2. **NativeMultiHashmap.Concurrent** is renamed to **NativeMultiHashmap.ParallelWritter** 3. **IShareComponent** need to extend **IEquatable**...
In my case, restart the mobile phone solve the issue.