Yegor Koldov

Results 3 comments of Yegor Koldov

> The record is then persisted to gameplay data table when You mean holding transaction? Waiting until this events: > * game stop event is triggered > * a different...

> I had snapshots separated from play_time table and transferred to play_time when certain events happen. It would be very similar to what we already have when processing [events](https://github.com/ma3a/SDH-PlayTime/blob/main/src/app/SessionPlayTime.ts) from...