Matthew Spencer
Matthew Spencer
BattleTech is currently storing multiple megabyte keys in the registry. This has to go. It's related to analytics, so may be best to just nuke the analytics entirely. Additionally, the...
- Size of the save file on disk - Memory usage before loading - Memory usage after loading - Number of days into career Damien: 1.) 17 908 KB 2.)...
Says Xorshift, doesn't look like xorshift. Just make sure it's at least passable.
Example of beta style mech: marauderhotd
Example of okay (albeit confusing) config: ``` chrPrfMech_phoenixhawkHotD-001:Prefab chrPrfMech_phoenixhawkHotd-001:Bundle ``` Example of collision: ``` chrPrfMech_centurionBase-001:Prefab chrprfmech_centurionbase-001:Bundle ```
AudioEventManager::PlayAudioEvent
`but yeah, the weight limit in cc gets broken by mechlab fix, means any weight limited item though that gets not shown` -LadyAlekto No exception in log,
``` [Info]Summary {SimGame}: :DataManager::PooledInstantiate_Patch2 83 4060.4984 :Resources::Load_Patch2 39 2664.6609 :PrefabCache::PooledInstantiate_Patch2 83 1527.9782 :TextMeshProUGUI::Awake_Patch2 975 26.9002 :TMP_Text::Awake_Patch2 975 6.3305 :NestedPrefabAnchor::Awake_Patch2 616 1.7022 :UIBehaviour::Awake_Patch2 4694 10.6964 :UISpinner::Awake_Patch2 7 0.1024 :AkGameObj::Awake_Patch2 4 0.0344...
Any conflicts or game updates by HBS are likely to cause very difficult to track problems. It would be optimal if the mod could give a report whenever something has...