Lizardy

Results 27 issues of Lizardy

Buffs require a periodic check for whether or not their stack count has changed in order to notify players of the change. AttackableUnit.RemoveBuff accomplishes this task, but requires a particular...

The old PacketDefinitions420 project is being superseded by LeaguePackets, and thus the implementation of the packets need to be replaced and old ones removed.

E-easy
S-verified
A-packets
I-enhancement

- [ ] Location targeted dashes don't move past current attack target. - [ ] Attacks do not get canceled when initiating a dash

Attack Move will continually target the same unit, and start an attack, even if that target is the current target. This can cause your attack to restart.

Mana costs are currently disabled via an internal variable set in the config. Rather than doing this, instead make a mana cost reduction stat modifier and apply when updating stats.

E-easy
S-verified
I-enhancement
A-tools

Currently we are sending `UpdateStats` every update rather than only when Replication has changed. This was a hotfix for movement syncing, however it is uncertain if this is how League...

S-testing-needed
I-cleanup
I-enhancement
A-networking

The server needs to inform clients about many events during the game, such as kills, buffs, hits, and so on. This would be something to add once the entirety of...

S-verified
I-enhancement
A-networking

DeactivateBuff does not fully remove the buff, leading to removed buffs still getting stacks added when adding a buff of the same name (this only occurs if the addition is...

E-easy
S-verified
I-wrong
A-tools

During the game, many characters, spells, buffs, and so on are loading mid-game. Jungle camps are a clear example. This puts a large strain on the server, and being mid-game,...

S-verified
A-content-pipeline
I-enhancement
I-performance

There is no support for queueing movements during some behaviors - [x] attacking - [ ] casting - [ ] channeling - [ ] dashing

S-verified
I-enhancement
A-tools