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Emulator for VRChat's Avatars 3.0 system, built on the Unity PlayableGraph API

Results 51 Av3Emulator issues
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When a parameter driver is used to drive an unsynced FX layer parameter in VRChat, the parameter is also written to the FX layer animator on the mirror clone. However,...

When writing editor scripts for avatars that run via build hooks, it can be helpful to have them work when the Av3Emulator is running as well. However, currently the Av3Runtime...

They should be disabled by default due to their more advanced nature. I find myself disabling them constantly as I don't keep the Avatars 3.0 Emulator Control prefab in my...

![image](https://user-images.githubusercontent.com/44261958/169292914-1eb4a31b-0856-40c7-bda9-945f193f6c76.png) This error occurs when the VRC SDK now uses the package manager.

When using additive layers, blendshapes can be forced over 100%. In VRChat this doesn't happen, and blendshape values will cap out at 100. It'd be nice if the emulator replicated...

Hi, I discovered an issue with the newest version von Av3Emulator v2.9.7. I tested it on my project and on a clean new project with 2 different Avatars on each...

Built-in parameters received from VRChat will now apply in emulator. While it works, I am still very new to C++, so anything I write will probably need touchups. #36

Contact and PhysBone local parameters are automatically output from VRChat via OSC despite not being in the json config file. This is causing the emulator to spam warnings stating the...

Please add an option to allow built-in VRChat OSC parameters to be properly received through OSC. I have the emulator synced between Unity and VRChat for debugging, but /input/ messages...

Would allow buttons to be easier to use, so you don't have to click the buttons twice.