Lucas Stach

Results 9 comments of Lucas Stach

@Benjamin-Gaignard At least if you are dealing with dynamic GStreamer pipelines you _don't_ have all the devices that may take part in the buffer sharing attached up front to the...

@jekstrand I think allocation should really be decentral as well. After caps/constraints have been intersected you go around asking the backends who is able to allocate with this intersection. This...

@jekstrand Agree on the various levels of centralization. I would argue that your list above should probably swap entry 2 and 3 to get it sorted from the farthest away...

Agree that we want to keep layout transitions out of the liballoc API. A more generic wording for shunting this to other parts of the stack is to say the...

This seems to be a race. I sometimes see this issue with cog 0.14.0 when starting with `COG_PLATFORM_WL_VIEW_FULLSCREEN=1`. Mostly things work, but sporadically the I hit `xdg_wm_base@11: error 4: xdg_surface...

> The sync object will not be signaled until all effects from these commands on the client API's internal and framebuffer state are fully realized. Okay, so this seems to...

> I've never seen cache operations with this, but it would have to be a known property of the buffer that is used to create the EGLImage. EGL will have...

Right, there are other means than a EGL sync object to wait for the platform sync to be complete. However this only covers the producer side: waiting for the platform...

Oh right, `eglClientWaitSync()` not requiring any active context and thus being unable to invalidate any caches is a little detail I missed to consider. This seems to be quite crucial,...