ahbejarano
ahbejarano
`glVertexAttribDivisor` is only available since version 3.3 so the fix you propose is ok. I can provide a fix ofr that or you can send a PR (in this case,...
I've just published new version of the book using old URLs (https://github.com/lwjglgamedev/lwjglbook and https://github.com/lwjglgamedev/lwjglbook-bookcontents). Closing all the pending issues
Thanks for your comments. Yes the approach would be similar to the Vulkan book. I'm thinking in creating a branch and doing all the modifidations there and merge the final...
Many thanks for the detailed contents. Regarding Java version, maybe it's time to use latest LTS version (17 if I'm not worng). In any case, linked with your Android question....
Sure, this will be the approach. One single project per chapter.
Update: I'm starting to work on this. I'm writing first the source code to check the approach. I'm using a private repository by now. If someone is interested I can...
Thanks for the comment. This will b exactly the approach with normal mapping.
@neomonkeus : Done, I've just sent you the invittaion to the repo.
An update about the status. I'm about to complete the refactoring about deferred rendering source code. Pending tasks: - Rework game loop. - Decide wether I include a specific chapter...
Thanks for the input, regaring your comments: - Assimp is introduced directly. As you say, it really makes no sense to waste time in custom loaders. It may give you...