Results 64 comments of Luboš V.

It would be great to get rid of the blitting (and the VRDisplay class). I do not see the problem with the cursor. I have the cursor support in the...

@CrossVR, I refactored the structs as required. However I have no idea how @iwubcode's request should be done. Currently, there is a clear dependency structure where "DolphinVR" is basically an...

@CrossVR feel free to remove multiview support if it makes the framebuffer refactor easier. Give me know, if you need any help or support from me.

@CrossVR do you have a time estimation when you look into this? Due to lawsuit Nintendo vs Yuzu, I want to delete my fork ASAP.

> Even with your fork deleted you will still be listed as a contributor on the main repo if this PR is merged. If the lawsuit has made you reconsider...

Hard to estimate, running the games on flat screen with VR controllers is the first milestone then we will see. There should be a huge performance jump between Oculus Quest...

The two APK solution is to keep the first PR in reasonable size. To do it with a single APK there will be needed to rewrite the whole UI to...

Thank you @iwubcode. I am aware of that PR. I did a solid research before starting anything. The two APK approach is actually a result of long thinking and considering...

> First of all, I can't recall if I mentioned it to you before but thank you for working on this. While I don't own a VR headset myself, I've...