Luciano Ferraro
Results
2
issues of
Luciano Ferraro
Currently we are doing a deep copy of the state between each node. This is very expensive and non-optimal. Since the state rarely change between nodes (usually only 1-2 values...
Since many library users are asking on how to use this library ona FPS/Soul-like game (where the main agent search for enemies/players and try to kill them) an example about...
enhancement