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Communicating with godot engine through shared memory

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Hello, Thank you for sharing the code. It works well. I find it is too slow to send the image frame as an observation value by using the Float, Int...

My `Project Settings` don't seem to have `Physics > Common > Timestep > Method`. Any guidance would be appreciated! Godot version: Godot Engine v3.2.3.stable.custom_build.31d0f8ad8 ![image](https://user-images.githubusercontent.com/3278489/113421033-609ac580-9398-11eb-8b93-4977e9ff8551.png)

I understand this is part of To Do Raising issue here to express interest for Windows compatibility

Hello, Is it possible to create a 2 player example? It will be super helpful and cool. Thank you very much

Hello! Very happy to see an OpenAI gym connector! I discovered that this does not compile with the latest Godot, so I have been working on the necessary changes. I've...

https://github.com/lupoglaz/GodotGymAI/blob/be6e84d53df512370826a7a7dcd035dca88d3dd1/GodotModule/register_types.h#L3 Style is lower_case_classes

https://github.com/lupoglaz/GodotGymAI/blob/be6e84d53df512370826a7a7dcd035dca88d3dd1/GodotModule/cSharedMemory.h#L79

https://github.com/lupoglaz/GodotGymAI/blob/6146980c5117c64d7cafa94006de8bf828af70b2/GodotModule/cSharedMemory.h#L2

I am just curious about your work. Is it possible to use the physics parameters of bullet engine to train the rl-model?