Luke Petherbridge
Luke Petherbridge
also for reference: https://github.com/solidjs/solid/issues/1159
I did find that `esm.sh` has a pre-compiled version of `@suid/material` as well but they're using the default `esbuild` settings and so it inserts `React.createComponent` transpiled code. I was then...
The build option above doesn't quite work though because of how `ref`s are handled in non-compiled environments requiring that refs are always in callback form: https://github.com/solidjs/solid/tree/main/packages/solid/html And even if I...
I was able to get a static buildless example working with the following changes: A `vite.config.ts` file to `packages/material`: ``` import { defineConfig } from "vite"; import solidPlugin from "vite-plugin-solid";...
It seems like this might also be an issue for buildless environments? Even when not using dynamic options. No onChange triggered. NativeSelect works fine as well, though less ideal as...
Excitingly looking forward to this merging as I'm working on a project to add egui to my existing winit project using pixels. However, I'm concerned about the new lifetime requirement...
Is there any official recommendation or direction on how to a properly setup wgpu on `Resumed` event for WASM or is it intended that native and web have different code...
Here's a heavily trimmed down snippet of what I have working. It has three states: * Suspended: Waiting for a `Resumed` event * Pending GPU Resources - Window is created,...
> Our solution for stuff like that is that you create an `async` trait shim that glues things together, since I don't think there should be an issue? Do you...
Thanks! However, that doesn't seem compatible with my needs as it doesn't appear to support `UserEvent`s as it's being used for the Wake events internally. Not to mention the additional...