lukemcook

Results 4 comments of lukemcook

> And it means that the extra input latency that the built-in frame limiter adds cannot be escaped in any way, which is perhaps the bigger issue as it is...

> Thanks for the suggestion @lukemcook, but this hasn't been my experience. Have you tested it in games that have a built-in frame limiter as a reference point? I tested...

> @lukemcook I tried it again, this time really focusing on the game's feedback, and I think you're right. Testing over and over, sometimes I'm unsure if it's my imagination....

> As for the limiter latency - it was always awful for me, I limit FPS using DXVK_FRAME_RATE environment variable or via in-game options. The SteamOS limiter produces usable latency...