lukeIam
lukeIam
How did you get Vocaluxe to crash? I used a SingStar-USB-Mic and removed it while singing and while showing the record options screen. -> no crashes Vocaluxe does even re-detect...
> Not the bug as I promised in my first post but still funny. Confirmed - but it's not always happening 😆
first implementation (not many changes but order is important): https://github.com/lukeIam/Vocaluxe/commit/96e0b54376dc2053f21f0eff449bf0db69277ed4 Test build: https://ci.appveyor.com/project/lukeIam/vocaluxe
- [ ] add an option to choose between `Direct3D fullscreen` and `borderless window fullscreen`
> Will there still be a mode working on Linux then? This change will only affect the DirectX mode and Linux uses OpenGL-Mode.
Hi @Matzepopatze, thanks for your feedback and the feature request. At the moment we are quite busy but we will have a look what we can do.
> You might setup boost for your mics in windows recording settings? I think he wants a per-channel-boost (windows doesn't support this as far as I know)
maybe https://github.com/Vocaluxe/Vocaluxe/blob/15d5b17fd2f8a0a2981ef2a24afcfb29ee0b26a7/Vocaluxe/Base/CUtility.cs#L143 could be a good starting point
> Are there any functions I can use to write values to log file? e.g. CLog.Information() Edit: or https://docs.microsoft.com/de-de/visualstudio/debugger/remote-debugging-csharp?view=vs-2019
Looks like your iMon virtual input device does not support DirectInput. Found on the web: https://github.com/xbmc/xbmc/pull/1111#issuecomment-6695937 I guess on other games using DirectX will also not work...