Lukas Aldershaab

Results 24 issues of Lukas Aldershaab

Fix for issue #27

If you call [this function](https://github.com/Winterleaf/OmniEngine.Net/blob/a23fed348de9ab636f9a67e3a270fb9841348807/Engine/source/console/consoleFunctions.cpp#L1494-L1512) then the engine will go into endless-loop if you haven't defined the function in C#. Should it be: ``` c++ Winterleaf_EngineCallback::mWLE_gIsFunction("Quit") ``` ? If I...

As described in: https://github.com/GarageGames/Torque3D/issues/1106 ModelBase::isMethod should look like this: ``` c# public virtual bool isMethod(string method) { return Omni.self.fn_SimObject_isMethod(ID, method); } ```

There's both "AsUInt" and "AsUint", whats the difference? Seems like "AsUInt" is simply a newer version of "AsUint".

Whats the difference between `Omni.self` and `private static readonly pInvokes omni = new pInvokes();` ? Why do we have both? Can we possibly remove one of them so there's a...

Why is the Models.Base folder in the game code project? Surely, this folder reflects the engine structure, and therefore it should be in the Winterleaf.Engine project. Also whats the purpose...

SimpleNetObject is just an example object and should be removed from the SimObject based classes, as it creates issues in the _SafeNativeMethods.cs_ file. This is probably because SimpleNetObject has it's...

Using the package manager to create a new project based on Empty (C#), then compiling the engine and compiling the C# gives 9 errors: ``` Error 1809 'WinterLeaf.Engine.Classes.Interopt.pInvokes.UtilObject' does not...

I really wanna clean up object creation. ``` new A() { new B(){}; }; ``` Is just syntactic sugar for: ``` new A() {}; new B() {}; A.add(B); ``` So...

Hey, I've been learning a bit more about C# and I have a new proposal for the SimObject system, to replace this syntax: ``` C# SimObject sim = 42; sim["Fish"]...