luitzenhietkamp

Results 3 issues of luitzenhietkamp

The solution is to change the loadTexture function. The following should do the trick: void TextureManager::loadTexture(const std::string& name, const std::string& filename) { /* Create the texture in the std::map, then...

In Part 4: Tiles in game.cpp I noticed you inconsistently applied your style. To avoid ambiguity you always use `this->` to point to member variables. In the `Game::loadTiles` function you...