Luis Lpz
Luis Lpz
Draggable Nodes. Even though FSM Simulator can generate neat diagrams, it would be nice to be able to drag around state nodes. That way if you write down your own...
The BehaviourTree and BehaviourNode classes store Tree Meta Data. The meta data is defined inside UNITY_EDITOR blocks and stores information such as Node Position, Pan, Zoom, etc. This meta data...
The editor should have its own undo structure, so it does not interfere with Unity's undo. Ideally, `control+u` would be the default undo action trigger. Unsure if it is possible...
Even though there is text and icons to identify nodes, colorblind options could still be useful to quickly differentiate node types and ports.