lugia19
lugia19
Sorry, forgot to include the details. I'm using the docker container on windows. I've got an rtx 3080. CUDA acceleration is set up correctly and all.
Still haven't managed to get mega running myself, the model just fails to download.
Update - I have now run into this issue with a separate game as well, its unity version is 2021.2.10f1
How should I check for the padding?
Similarly to my other issue, this was due to me running the start-tModLoader.sh file with the -server argument instead of the start-tModLoaderServer.sh script. Thank you for your help.
There is no server.log, unless it's not within the tModLoader-Logs folder. I only have client.log, Launch.log and Natives.log.
I'm an idiot who was running start-tModLoader.sh instead of start-tModLoaderServer.sh is the explenation, because it's the script mentioned in the "running headless" section of this wiki page https://github.com/tModLoader/tModLoader/wiki/Starting-a-modded-server, running the...
I tried, but I couldn't really spot anything that was obviously wrong. BytesIO correctly reports the number of bytes left in the file, but soundFile still reads no data. One...
Ah, my mistake, I thought tell would give me the current frame number rather than the bytes-offset. How can I get the current frame number instead? I do this because...
Not a problem, I totally understand. Then yeah, the code is correct since it's using the tell from the previous SoundFile. I'll try to get the code sample down to...