ludamad
ludamad
Currently the stat system doesn't allow for much interesting variation. Skill trees should be added, this should be the primary way of distinguishing character aptitudes. The game should have a...
Currently, the scripting interface for game objects lacks flexibility to eg enable custom monster AIs, new feature types, etc. Classes like ProjectileInst & FeatureInst are quite inflexible and should probably...
The drawing code is not usually a bottleneck, but when it is, it sucks a bit badly.
A lobby server should be implemented that at least allows for creating and joining active games. Any extra features should be added as their own issue.
The game server should allow for players to drop and reconnect (player character treated as idle) and new players should be able to join mid game if the host desires...
It is impossible to drop a portion of a stack of items, or any gold. This makes resource sharing hard.
The lua API currently can only be discovered by looking at existing lua code and searching the C++ for lua bindings
When managing large amount of abilities, it will be necessary to prioritize keybindings. They should be easy to set on the fly.