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Scripting game objects is inflexible

Open ludamad opened this issue 11 years ago • 1 comments

Currently, the scripting interface for game objects lacks flexibility to eg enable custom monster AIs, new feature types, etc.

Classes like ProjectileInst & FeatureInst are quite inflexible and should probably be implemented in Lua. To that end, a way to create new object types in lua is needed.

ludamad avatar Jun 05 '13 17:06 ludamad

ProjectileInst & FeatureInst are now implemented in Lua. In fact, all of EnemyInst is now headed towards Lua. Still a work in progress before its merged in the main game however.

ludamad avatar Sep 25 '13 15:09 ludamad