Lucas Teixeira

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![image](https://user-images.githubusercontent.com/25611847/41503826-0f4485da-71b4-11e8-8a18-c5fd086e69bd.png) I did some tests with the latest nightly build and the result is still the same. This time, I created a layer behind the main one [data from "about"...

I'm not experienced with Qt, but I think the white trail might be related to the source mode that is being used. I'm pasting a link of all modes, just...

You can try to import the full path: ```js import websocketStore from "svelte-websocket-store/src/index.mjs"; ```

The only breaking change I can see is in 9831483a290ef956ae88e4b0a63f9c601060ed5b, which split the `start_pipe()` function into `pipeline_restart()` and `pipeline_destroy()`

There should be a `data/locale` folder with the .ini files for the translations. Mine are at `C:\ProgramData\obs-studio\plugins\obs-multi-rtmp\data\locale`. If you are running a portable installation, IIRC it's `\data\obs-plugins\obs-multi-rtmp\locale`.

By default, Svelte doesn't generate source maps in production mode, which will get you this warning. You can generate them by changing `rollup.config.js`: ```diff - typescript({ sourceMap: !production}), + typescript({...

I tried messing with hires gsKit as well, just to see how it would go It only renders a part of the screen at 720p, though. ![image](https://user-images.githubusercontent.com/25611847/118179370-973e1400-b40b-11eb-89ac-aecf1be0e444.png)

(update: it works, I just had the wrong pass count at `gsKit_hires_init_screen`) (update²: textures glitch in a few minutes of gameplay)

I remember trying to achieve the same thing. I encountered the same glitches after some minutes of gameplay. Too bad my PS2 broke