Lucas Teixeira
Lucas Teixeira
_such an abstract modern art tho_ :P
 I did some tests with the latest nightly build and the result is still the same. This time, I created a layer behind the main one [data from "about"...
I'm not experienced with Qt, but I think the white trail might be related to the source mode that is being used. I'm pasting a link of all modes, just...
You can try to import the full path: ```js import websocketStore from "svelte-websocket-store/src/index.mjs"; ```
The only breaking change I can see is in 9831483a290ef956ae88e4b0a63f9c601060ed5b, which split the `start_pipe()` function into `pipeline_restart()` and `pipeline_destroy()`
There should be a `data/locale` folder with the .ini files for the translations. Mine are at `C:\ProgramData\obs-studio\plugins\obs-multi-rtmp\data\locale`. If you are running a portable installation, IIRC it's `\data\obs-plugins\obs-multi-rtmp\locale`.
By default, Svelte doesn't generate source maps in production mode, which will get you this warning. You can generate them by changing `rollup.config.js`: ```diff - typescript({ sourceMap: !production}), + typescript({...
I tried messing with hires gsKit as well, just to see how it would go It only renders a part of the screen at 720p, though. 
(update: it works, I just had the wrong pass count at `gsKit_hires_init_screen`) (update²: textures glitch in a few minutes of gameplay)
I remember trying to achieve the same thing. I encountered the same glitches after some minutes of gameplay. Too bad my PS2 broke