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ESP32 Gameboy emulation based on Arduino

Results 9 esp32-gameboy issues
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I don't know what went wrong. The compilation tips are as follows Can you help me ``` C:\Users\ASUS\AppData\Local\Arduino15\packages\esp32\hardware\esp32\1.0.6/tools/sdk/lib\liblwip.a(mem.o): In function `mem_init': /home/runner/work/esp32-arduino-lib-builder/esp32-arduino-lib-builder/esp-idf/components/lwip/lwip/src/core/mem.c:76: multiple definition of `mem_init' C:\Users\ASUS\AppData\Local\Temp\arduino_build_126247\sketch\mem.cpp.o:C:\Users\ASUS\Desktop\esp32-gameboy\gameboy/mem.cpp:202: first defined here...

As you can see, I've upgraded a lot of things on this project. It's now much easier configuring and uploading the emulator to an ESP32-WROOM NodeMCU. Thank you!

Hello! I have this compiled and running on my system (actually compiled it for an STM32H7!!) I'm not sure if it's the STM or the emulator at this point, but...

I tried various arduino ide but still a bug. E:\gameboy\gameboy.ino: In function 'void setup()': gameboy:14:26: error: invalid conversion from 'const char*' to 'const unsigned char*' [-fpermissive] int r = rom_init(gb_rom);...

``` mem.cpp:12:20: fatal error: gbbios.h: No such file or directory compilation terminated. exit status 1 gbbios.h: No such file or directory ```

Hello I would like to speed to the emulator is that possible ? Thank you

This is a great little port. I am experiencing a problem that in the example it freezes on first screen

I have some problem with the mem.cpp, p:\xxxxxxxx\esp32-gameboy-master\gameboy\gameboy.ino: In function 'void setup()': gameboy:19:12: error: 'mem_init' was not declared in this scope mem_init(); ^ I dont bear in that beacause mem_init...

request for more libraries, or at least, a way to implement my own libraries