lovyan03

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@felmue The develop branch has been readjusted. The clearDisplay function is now less likely to leave behind garbage. However, `epd_fastest` still tends to leave behind garbage, but this is by...

Hello, everyone. I've updated the M5GFX develop branch again, this is fixed some control issues, so please take a look at this.

Inherently, EPD is not easy to control, and it is impossible to achieve perfect drawing at high speed. Therefore, I provide several epd_mode_t and let the user choose. The epd_fastest...

It is not recommended to discuss topics that are not related to the topic. Also, I don't know about it, so I think it would be best to ask the...

Hello, @felmue I've adjusted the develop branch again. I now assume that the initial memory is white, so that no processing is done the first time you try to draw...

I think this is probably not possible.

Although it is not strictly the same as the M5EPD function, it may be possible to use the setClipRect function instead.

Hello, @on4ain At least this is a feature, not a bug. It's important to note that if you use the M5Core2 library, you should either not use M5GFX or include...

When using M5Unified, M5GFX is used internally. Since `M5.Display` is an instance of M5GFX, users do not need to explicitly include M5GFX. Note that the M5Core2 library and M5Unified library...

Hello, @vectorcrumb Sorry for the late reply. I am unable to reproduce the crash. Please try the latest develop branch. If you're still experiencing crashes, please provide us with the...