lovyan03
lovyan03
By the way, since LVGL does differential rendering, I don't think it makes sense to compare FPS values with benchmarks that do full screen rendering.
Hello @fbritop . Sorry, M5Unified does not currently have that feature.
Hello, @fbritop Apologies for not including the features you seek. The main purpose of M5Unified is to absorb the differences between different models and to operate with a common code....
Hello, @sbesselsen I am sorry for the late response. Thank you for giving me this information. Since the develop branch has been updated, if there are no problems, it will...
Hello, @forstner-m If the main unit type is Core2 v1.0, you can control the LED, but if it is v1.1, you cannot make detailed adjustments. This is due to the...
As a precaution, please update M5Unified & M5GFX library version to the latest released 0.1.13. ``` #include void setup(void) { auto cfg = M5.config(); cfg.led_brightness = 255; M5.begin(cfg); } void...
M5Unified includes M5GFX. M5.Display is an instance of M5GFX. You must not create your own instances of M5GFX. Examples of such code are sometimes introduced, but they should be avoided...
M5.Display.begin() is not required. This is included in M5.begin().
Hello, @Hynek-Texl I apologize for any inconvenience caused. The reason these implementations are incomplete is purely due to my lack of development time resources. I have created classes for AXP2101...
なるほど、これは良いですね…!