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Disassemblies of Various Video Game Music Drivers

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This is a continuation of #6 . The entire set done so far is going through a second iteration due to finding regional or revisional build differences under multiple sound...

Currently this only contains corrections to remove sound data pointers past the end of the actual sound driver data and account for sections misidentified as code. It does not yet...

This is my pull request containing a series of updates for Compile. Initially the intention was to correct typos and include a byte section I determined was actually important regarding...

This is my collection of binaries and disassemblies for David Whittaker's sound driver. It can be merged at any time into the main repo: I'll just create another one if...

This contains both new builds, extra disassemblies and even some updated ones for completion's sake for NSPC/Koji Kondo. For ARAM map notes, please refer to [the raw notes in the...

Initially caught in the Super Mario World disassembly via a dbnz opcode on a direct page location, but there could be others. Related to #2 , and thus the same...

This only affects the way the bits were processed in the original disassembly, and does not affect the number of bytes read. I only actually looked up the mov1 series...

Total number of known unique builds: 12 + 1 Initialization Contributing this as a direct result of a new folder being created.