lovalmidas
lovalmidas
Referencing an old PR #28 , now updated for the current code. In addition to the features mentioned by that PR, here are the additional improvements. - You no longer...
Checklist for completion of the scenario **Main** - [X] Basic Introduction Sequence - [X] Stage 01 (TIE/LN waves) - [X] Cutscene: Death Star Intermission 01 - [X] Stage 02 (Star...
The Parser set of classes is aimed to allow the construction of a game and game objects through the reading of text-based strings. This will allow the game to be...
Standardize ActorTypes, Weapons and other properties of the Imperial Navy **Heavy Capital Ships** - [x] SSD Executor - [x] ISD Imperial-class **Medium Ships** - [x] INT Interdictor-class - [x] VSD...
Currently the 'AI' of the game is 'single-tracked'. All AI-enabled objects follow the same checks, and same behavior, and overriding checks are hardcoded. No customization can be done in the...
Standardize ActorTypes, Weapons and other properties of the Rebellion **Heavy Capital Ships** - [x] Home one-type Mon Calamari Cruiser - [ ] Liberty-type Mon Calamari Cruiser - [ ] Profundity-type...
Divided into two main categories **ActionInfo** - [X] [Evade] To honor AI Bounds, preventing evasion into forbidden zones. - [x] [AvoidCollisionRotate] Smarter collision avoidance - [x] [Hunt] Devise a way...
Checklist for completion of the scenario **Main** - [X] Basic Introduction Sequence - [X] Stage 01 (Transport Escort) - [X] Cutscene: Transports prepare to leave - [ ] Stage 02...
Checklist for completion of the scenario **Main** - [X] Basic Introduction Sequence - [X] Stage 01 (Obstacles) - [ ] Cutscene: Death Star Entry _Pending: Fix Death Star image_ -...