Kyler Li
Kyler Li
> > At the moment, it's already possible to hide the console using the `--melonloader.hideconsole` launch argument (however I still feel like it should be a config, and the configs...
Why would you need MelonLoader if the game already supports modding?
Why not `(int, int, int)` or `(int, int, int, string)`, then the string just gets appended to the end when it is written to console or printed? Ex:` [assembly: MelonInfo(typeof(...),...
As I've mentioned in my server, as well as in #45 I will not be updating my mods to the newest VRChat build, except for VRChatUtilityKit due to personal reasons.
How many avatars did you test this on?
Mk, I'll look at it, but no promises given I'm completely disabling avatars which is due to have issues. I cant really fix it unless I rework the disabling by...
Dupe of #479
I've changed it to grab and save files to `BuildStaging/Mods` rather than `Assets`, and optimized rendering performance when handling a lot of files as per our discussion on Discord. However,...
Are there any errors in the console and how are the eyes set up? In terms of the model's rig, the eyes in the Creature object and eyes in the...
Hm, I'm not entirely sure. That all sounds ok. What brain are you using in the creature's data json?