Louis Beaumont
Louis Beaumont
### Feature Description Compatibility with https://github.com/mlc-ai/web-llm ### Use Case Running LLM in the browser, no need a server ### Additional context I've been using `ai` with `mlc-llm` (core lib powering...
Mutations only occurs on offspring at breeding time. In reality the genome is evolving perpetually, it could be interesting to have this feature. If a host is living a long...
Currently the algorithm just generate a base map terrain using mid point displacement algorithm. I see procedural generation a sort of data processing pipeline with many steps: - Base terrain...
very interesting https://github.com/Unity-Technologies/Unity-Simulation-Docs i.e. running bunch of parallel simulations with different parameters and track metrics
Currently the user have no visibility at all on the evolution of the species even though lot of characteristics are mutated. Easy way to bring visibility: - Size: need to...
Basic bash or JS or python scripts for operational purposes (clean db etc) (instead of doing kubectl delete the world then reinstall)
i.e. AI, evolution, everything with a high "n" frequency
Headless pod streaming (to twitch) random experiences in a loop https://github.com/Unity-Technologies/UnityRenderStreaming
bit like https://github.com/davidmigloz/langchain_dart but for production basically can compile to wasm and stuff and use in any language for mobile or use something like https://github.com/tauri-apps/tauri