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Procedural map improvement

Open louis030195 opened this issue 3 years ago • 2 comments

Currently the algorithm just generate a base map terrain using mid point displacement algorithm.
I see procedural generation a sort of data processing pipeline with many steps:

  • Base terrain
  • Snow
  • Water
  • Tree
  • Deserts
  • ?

Maybe look at how Minecraft does

louis030195 avatar Sep 24 '20 18:09 louis030195