Ludovic Bas

Results 24 issues of Ludovic Bas

When using a looping animation in a sequence of animations with playAnimsStack(), the transition is not smooth. However the very same sequence with the animation set to looping false is...

bug

I have tried the ammer sample project here in this lib. I have build the windows dll with success. I can compile to hxcpp and the exe is working as...

Please add License file so we can know what we can do with it. Thanks !

Circ easing is missing. Math functions: In `1 - sqrt(1 - pow(x, 2));` Out `sqrt(1 - pow(x - 1, 2))` InOut `x < 0.5 ? (1 - sqrt(1 - pow(2...

Use single instance of easing method for Linear (other easing methods already changed 2 years ago). Or maybe Linear.easeNone had been forgotten for a reason?

DragonBones could benefit having batching using `Tilemap `when no mesh is used, and a custom rendering for meshes. For now, every part of the animation is rendered in a separated...

When creating a shaderfilter, we can now set extensions variables (to use a bigger area in the shader) using public variables. The public variables weren't used at all.

**Describe the bug** ShaderFilter has unused public variables : topExtension, leftExtension, etc. **To Reproduce** Steps to reproduce the behavior: 1. Use your own Shader inside a ShaderFilter that outbounds your...

😰 Type: Bug
🗃️ Status: Review Needed

`System.totalMemory` returns **0** for hash link so I've added the ability to HL to return a value.

There are now a `nextFrame` and `prevFrame `methods that allows to move frame by frame all spriters independendly (as long as you update with no elapsed time : `update(0)` )...