SpriterHaxeEngine
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Add nextFrame and prevFrame method
There are now a nextFrame and prevFrame methods that allows to move frame by frame all spriters independendly (as long as you update with no elapsed time : update(0) )
There is now a correlation between timeMS and normalizedTime so both values are bounds together.
so it allows to change from any time and Spriter calculate the normalizedTime accordingly.
There is now a progress property to easily set an animation at a specific progression
Breaking change: change timeMS by time and make normalizedTime read only.
BUG to fix: complete() calls unstable