loteque
loteque
I'm just headed to sleep. I will get a log when I wake up. I did added the file extensions in export settings. I am helping someone with their sound...
Ok - here is the logfile: It looks like it isn't finding the fmod api module?   Godot Engine v3.5.stable.official.991bb6ac7 - https://godotengine.org OpenGL...
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Yeah I am not sure what the .13 extension is about either. Also caused an issue when I was setting up the plugin.
Do I need to reexport, after copying?
ok I replaced all the fmod-api modules in export directory with the modules from the plugin directory and fmod managed audio works. Modules copied over from addons into the export...
I updated the QA discussion board with the immediate workaround.
I have not tested windows yet. When I do I will report back.
Windows seems fine. As far as I can tell the audio person just didn't include the audio assets in the project path. Once I copied the assets over the build...
Have you tried renaming libfmod.so -> libfmod.so.13 and libfmodstudio.so -> libfmodstudio.so.13? I noticed there was an error in the errors tab in Godot that tells us it cannot find ".so.13"...