loteque

Results 13 comments of loteque

I'm just headed to sleep. I will get a log when I wake up. I did added the file extensions in export settings. I am helping someone with their sound...

Ok - here is the logfile: It looks like it isn't finding the fmod api module? ![Screenshot from 2022-08-30 19-44-28](https://user-images.githubusercontent.com/69282314/187507190-1ba19e32-86b1-40bc-a929-6d284b536b54.png) ![Screenshot from 2022-08-30 19-24-53](https://user-images.githubusercontent.com/69282314/187507212-b128937a-a23c-4d97-9cca-efd63ab7bed6.png) Godot Engine v3.5.stable.official.991bb6ac7 - https://godotengine.org OpenGL...

![image](https://user-images.githubusercontent.com/69282314/187513102-60fcad0c-66b2-428e-afb1-eb554f0af600.png)

Yeah I am not sure what the .13 extension is about either. Also caused an issue when I was setting up the plugin.

ok I replaced all the fmod-api modules in export directory with the modules from the plugin directory and fmod managed audio works. Modules copied over from addons into the export...

I updated the QA discussion board with the immediate workaround.

I have not tested windows yet. When I do I will report back.

Windows seems fine. As far as I can tell the audio person just didn't include the audio assets in the project path. Once I copied the assets over the build...

Have you tried renaming libfmod.so -> libfmod.so.13 and libfmodstudio.so -> libfmodstudio.so.13? I noticed there was an error in the errors tab in Godot that tells us it cannot find ".so.13"...