Logan Stromberg
Logan Stromberg
I suspect this also fixed a bug I was seeing where water in Animal Crossing would turn nearly black at extreme angles. But it would only repro on a Geforce...
Again using Pokemon Legends as benchmark, memory allocation rate during gameplay decreases by 9.4%, and (with a big statistical grain of salt) total CPU usage seems to decrease by 3%....
Testing in amd 5500XT - Windows - Vulkan. FPS are about the same in Hyrule Warriors, Pokemon Scarlet, and Pikmin 4. Nothing remarkable there. There may be a minor regression...
Final perf numbers, tested in Windows 11 AMD 5500XT and Nvidia Titan X Astral Chain seems to improve on AMD. TOTK seems to improve on Nvidia. No other clear movers...
I recall watching Nick's video on this and applying `sealed` on a 300K-line codebase that didn't use sealed classes beforehand... Didn't get a measurable change in performance, but I guess...
Works fine for me with no apparent regressions in a few games. One thing that hasn't changed is stuttering in some games that use a low-latency buffer configuration internally. GAL*GUN...
The root cause is passing MAX_FRAME_SAMP as output buffer size. Not sure what that will even do
Ah, right..... This is happening because the Concentus test project uses VorbisJava to support writing to an ogg file. However, the version of VorbisJava that is currently in Maven does...