Logan Stromberg
Logan Stromberg
I guess the good news is that this game uses UE3 and therefore bugfixes that apply to any other UE3 game (gears of war, etc.) _should_ also improve compatibility here....
> I know it looks promising The fact that there are no terrible rendering issues immediately apparent is promising enough for me > Btw. The memory region fix does not...
> Here's a little lesson in trickery. It's still a movie, that's why. Only GUI is rendering, but that is not a big deal. Ah, darn, I knew the game...
Playing on the 24 Aug 2022 canary version (after the `huge performance gains??` merge), almost everything seems fine. I did not need any special settings, so `protect_zero=true`, `writable_executable_memory=false` and `scribble_heap=false`...
Tested the following games with no noticeable regressions. Didn't observe any noticeable performance differences either (though all games except Hyrule Warriors ran at full speed on both branches). Windows 11,...
I don't have things set up right now for more accurate perf numbers, but anecdotally this appears to speed up Smash and Pokemon Sword by about 4% (again, with the...
As far as I know the main feature that is lacking at this point is FEC / PLC on the CELT layer, which provides better packet loss resilience above 40kbit/s....
Like I said, the work would involve replaying the last 8 months or so of opus-master commits while also converting it from C, which even for one changelist like [this](https://github.com/xiph/opus/commit/cf9409fe51fa425d176e74c2e3bc4b7a9b5e9086)...
At a glance it looks like Sichem preserves the unsafe nature of pointers to keep the C# as close as possible. While that should theoretically work fine (in fact I'm...
There's ways to do native interop without requiring loose DLLs. Easiest one I know of is to just compile the C code as a CLR assembly and link it directly...