lost_ptr*
lost_ptr*
I would just like to add my two cents to this discussion... How is using two AI trees for two different behaviors **_less flexible_** than creating a whole new node...
Since I need this for a game I'm making, I will give **yet another** proposal lol Based on [this behaviour tree implementation](https://www.behaviortree.dev/docs/tutorial-advanced/asynchronous_nodes/#asynchronous-vs-synchronous), we could add an `interrupt` method for when...
I believe this can be closed
Should this be added to beehave or be a seperate thing with "beehvae extras" or something? This way we can keep beehvae itself minimal but also allow fast and safe...
Also, what exactly the Get* nodes would do? Store the result somewhere in the blackboard?
We do lack an updated video but with 3.0 coming and don't know if things are going to change yet again.
I would let that ON as the default and make it toggleble.
No more updating the delta time in the blackboard!