Victor

Results 365 comments of Victor

It seems a similar feature [was present in 0.3, but is no longer in 0.4](https://minerl.readthedocs.io/en/latest/tutorials/minerl_tools.html#interactive-mode-minerl-interactor). Is there no one to maintain it, or has there been a decision to completely...

@Miffyli I am still more interested in the ability to connect to a remote server instead of hosting one. Multiple reasons: world persistence, live player interaction, existing public world interaction.

I just tried actually implementing this and my problem is that `HotKey` class refuses to register `Windows+[Number]` global hook because the hotkey is already registered (at least when not running...

Heads up, the hotkey registration works via [MouseKeyHook](https://www.nuget.org/packages/MouseKeyHook/5.6.0)

Hm, I started working on this, and I am seeing existing pieces of code that look very relevant: `MethodExtensions.IsNotCapturingLambda`. @MoFtZ `MethodExtensions.GetParameterOffset` seems to be returning wrong value for a simple...

@m4rs-mt thanks for the promising response. Is there anyone already working on that feature? I started my own take at implementing it by replacing the key type in this dictionary:...

@MoFtZ the problem I see with the `LoadXxxKernel` followed by its launch with a `SpecializedValue` is that the original kernel would need to support non-specialized lambda values, and I currently...

Sorry for a delay here @MoFtZ @m4rs-mt . Have you guys given any thought to this? Do you have notes? I checked out current code, that handles `SpecializedValue`, and as-is...

@MoFtZ @m4rs-mt is there some architectural description of ILGPU? I find it hard to wrap my head around existing translation phases, values, and IR without one.

@flo-wolf you can try [LostTech.TensorFlow](https://ml.blogs.losttech.software/TF-1.15-Release-Candidate/) that I just released. We have a [ML Agents demo](https://ml.blogs.losttech.software/Reinforcement-Learning-With-Unity-ML-Agents/). However, TensorFlow does not do well with `AppDomain` unloading and reloading, that Unity editor uses...