Lorenzo Arena
Lorenzo Arena
If I'm understanding correctly by using those configurations with coreclr mono is not needed on Linux anymore, correct?
Here is a simple project which reproduces the problem: [godot-66527-minimal.zip](https://github.com/godotengine/godot/files/9668464/godot-66527-minimal.zip) > Floating point imprecision, I guess? > I also tried to see if rounding fixes the issue and in fact...
Also using `move_and_slide` causes the issue
@Calinou should this be solved (even when using `move_and_slide`) when setting both the snap options?
To give a couple more informations on this.. In the reproduction project I use a structure like: - SubViewportContainer - SubViewport where the viewport has the pixel art canvas size...
Actually snapping on the right viewport seems to work, yes. I have to snap the position; vertex snapping doesn't seem to have any effect.
@dewald-els this is true but using `canvas_items` allows for subpixel positioning, which is incompatible with a real "pixel perfect" aspect
About "Color filter" and "Gradients": what would be a good place for them? I see that there's already a section with a "TODO" for Color filter, would it be good...
From https://docs.lvgl.io/master/details/common-widget-features/basics.html#visibility-only-on-the-parent it's not really clear, however in some of my widgets I've obtained the correct result by using it on the parent (for example with other "container" objects or...
That seems to make it work! If I modify the `line_points` array from ```c static lv_point_precise_t line_points[] = { {0, 0}, {-20, 0}, {-20, 220}, {-10, 220}, {0, 220} };...