lordbenedikt
lordbenedikt
I have the same issue. I don't know why, but each time I run my code I get a different ordering. I had the same issue with bevy_prototype_lyon.
That works for you? @Indeximal I used your code but changed z tranlations to be between 0 and 1. use bevy::prelude::*; use bevy_prototype_debug_lines::{DebugLines, DebugLinesPlugin}; ```rust fn main() { App::new() .add_plugins(DefaultPlugins)...
@Toqozz Sorry for the late reply. Sadly it isn't working. As before specifying the z value doesn't let me change the ordering of the sprites. It still seems as if...
What if I need a shape that isn't made up of a continuous line i.e. an X?
@zimond thanks, I didn't know about that!
I have the same issue. I found that Z ordering is arbitrary with these shapes. I ran the same program several times without any changes and the ordering changed.
I have the same issue. I'm trying to load and compress some images with compressAssetImage, and it's working fine on Android, but on Web I get an error similar to...
Never mind, the solution was posted on another thread, and it is even in the docs. Reading helps ^^' In case someone's still struggling with this: add ` ` to...