lopez

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You can use `engineRequestModel` and then translate IDs. So, script would call `CreateObject(X, ...)` and it would create object with ID Y.

It's for player radar markers. So MTA equivalent should be [setBlipVisibleDistance](https://wiki.multitheftauto.com/wiki/SetBlipVisibleDistance).

What is the use case for this? I see point in triggering such event for commands like "showchat", "showhud" or "shownametags" but why for all commands?

> Clientside blowVehicle should only work on local vehicles (createVehicle clientside) - these actually can't even be entered, and are usually for aesthetic purposes or temporary usage (e.g. tuning garage...

I have tweaked it now to show system cursor and do not center cursor only if game is being launched in windowed mode or user has multiple monitors and full...

By the way, even in current Windows 10 update screen (fullscreen) cursor is visible and unlocked. And it feels great.

Maybe split this work into: 1. Health and broken state of object sync. 2. Position, velocity sync. 3. Server controlled object properties.

Maybe chat should be rewritten as default resource instead? Just like scoreboard is implemented as resource. Modern multiplayer mods have chats implemented as external scripts. By implementing it as resource...

`setElementShadowEnabled` could be implemented. That could cover volumetric shadows aswell since these also can't be disabled via scripting (#2248). Is there an use case for making it per element though?

> Another issue, if volumetric shadows are disabled, and you eg. sit on a bike, it will look like this: That's how it works. It looks the same way in...