lopez
lopez
> There is a way to make your FPS unlimited if you edit FPS limit in coreconfig.xml to be 0 and set FPS limit to 0 on the server. Can...
Strafing breaks on ~250 FPS. Animation starts slighty glitching out. Raising limit to 240 would be safer.
Wouldn't this change break rendering under water plants? If not - why not?
> This changes MTA current default behavior and may be unwanted in a number of cases so I think we should introduce some way (client-side Lua) to toggle this flag...
I was working on this at some point. https://www.youtube.com/watch?v=mbAYMzY_eI4 I have working code with 8 streamed ropes and some functions. Never submitted PR because I wasn't sure if anyone would...
I made Lua implementation (based on [this article](https://www.moddb.com/games/fulvinter/tutorials/how-to-create-rope-physics-by-logic)): https://youtu.be/vXTj-YIlMKc. Rope physics alone already works better than SA one but entity attachement isn't quite working properly. It doesn't interact with world...
It's possible to create SA rope by creating object with ID `1382`. It spawns with functional rope and magnet which can pick up vehicle. But you can't really manipulate it...
You might be interested: https://github.com/lopezloo/mtasa-blue/tree/ropes https://github.com/lopezloo/mtasa-blue/commits/ropes?author=lopezloo https://github.com/lopezloo/mtasa-blue/blob/ropes/MTA10/game_sa/CRopeSA.h https://github.com/lopezloo/mtasa-blue/blob/ropes/MTA10/game_sa/CRopeSA.cpp https://github.com/lopezloo/mtasa-blue/blob/ropes/MTA10/game_sa/CRopesSA.h https://github.com/lopezloo/mtasa-blue/blob/ropes/MTA10/game_sa/CRopesSA.cpp I have implemented ropes in this branch. I'm not sure though if there is point in adding this to MTA...
Looks like it doesn't compile?
> Wouldn't it be more advisable to fix the source of the damage, rather than applying a workaround? I don't know what is the cause of this bug. It's looped...