loothero
loothero
There was a `_load_adventurer_entropy()` function that is effectively legacy since adding the optimistic start code. This function was being called when resources were taken out of storage. This now calls...
1. #362 2. #367 3. Decrease potion cost from `3 * adventurer_level` to `2 * adventurer_level` and remove the cliff so that this starts on level 1 4. Apply 10%...
- Switch to single player market. Pricing will remain the same but players will be able to instantly buy items - Automatically equip newly purchased/discovered items if the adventurer doesn't...
Use the same stat bonuses that we use for item suffixes
Currently Rings solely boosts Luck which increases chance of critical hit. To provide more dimensions to the rings, lets give them each a unique impact for discoveries. Total Luck from...
Currently the items only receive greatness XP when a beast is defeated. To provide more fun in-battle experience and faster item leveling, grants the items greatness XP each time they...
Currently you can mint an adventurer directly from the contract without a starting weapon. This adventurer however won't be able to explore because it doesn't have a weapon and it...
Currently each Charisma stat grants a +3 gold boost to your market bids but it does not lower the minimum bid price which it should also do
If an adventurer is idle for more than 24hours, any player may call an ambush function on them which will result in a beast ambushing that adventurer.
When a beast is discovered, it is minted/saved to the blockchain. If the beast kills an adventurer, it receives XP the same as adventurers. Currently however there is no way...