loothero

Results 10 issues of loothero

There was a `_load_adventurer_entropy()` function that is effectively legacy since adding the optimistic start code. This function was being called when resources were taken out of storage. This now calls...

bug

1. #362 2. #367 3. Decrease potion cost from `3 * adventurer_level` to `2 * adventurer_level` and remove the cliff so that this starts on level 1 4. Apply 10%...

Type: performance
Type: feature
Type: refactor
Difficulty: intermediate
Duration: few days
Context: coupled

- Switch to single player market. Pricing will remain the same but players will be able to instantly buy items - Automatically equip newly purchased/discovered items if the adventurer doesn't...

Use the same stat bonuses that we use for item suffixes

Type: feature
Difficulty: intermediate
Duration: few days
Context: coupled

Currently Rings solely boosts Luck which increases chance of critical hit. To provide more dimensions to the rings, lets give them each a unique impact for discoveries. Total Luck from...

Type: feature
Difficulty: intermediate
Duration: few days
Context: coupled

Currently the items only receive greatness XP when a beast is defeated. To provide more fun in-battle experience and faster item leveling, grants the items greatness XP each time they...

Type: feature
Difficulty: intermediate
Context: coupled

Currently you can mint an adventurer directly from the contract without a starting weapon. This adventurer however won't be able to explore because it doesn't have a weapon and it...

Type: refactor
Difficulty: intermediate
Duration: under a day
Context: coupled

Currently each Charisma stat grants a +3 gold boost to your market bids but it does not lower the minimum bid price which it should also do

Type: bug
Context: isolated
Difficulty: easy
Duration: under a day

If an adventurer is idle for more than 24hours, any player may call an ambush function on them which will result in a beast ambushing that adventurer.

Type: feature
Context: intricated
Difficulty: hard
Duration: under a day
Context: coupled

When a beast is discovered, it is minted/saved to the blockchain. If the beast kills an adventurer, it receives XP the same as adventurers. Currently however there is no way...

Type: feature
Context: intricated
Difficulty: hard
Duration: few days