Denis Lazarev

Results 2 issues of Denis Lazarev

As I understand IContainerBuilder passed to LifetimeScope.Enqueue just adds registrations to each LifetimeScope in scene. So ```cs using (Enqueue( builder => { builder.Register(Lifetime.Singleton); // this is not Singleton for scene...

I tried such approach: I has classes `DataA`, `DataB`, `DataC`, ... Container registers in transient-way: `ControllerA`, `ControllerB`, `ControllerC`, ... (each controller implements `IController` and constructor requires only one exact `Data*`...