Пригарин Олег Юрьевич

Results 9 comments of Пригарин Олег Юрьевич

I'm having this issue too... It works correct in google collab but does not work on my PC

I have the same issue and this lines in CMake script don't help me

I solved this problem. After "cmake" and before "cmake --build", I added path to Allegro 5 includes folder to all "AdditionalIncludeDirectories" entries in agui_allegro5.vcxproj

I realised that my font doesn't have "" characters, so it generates submesh object automatically and it cannot be handled with TMPEffects. Anyway, I think such behaviour should be handled,...

It works fine for simple TMPText without TMPAnimator. I migrated to Unity 6 to check if it has same problem and the error changed a little bit: `Cannot set the...

[Трафарет ГОСТ 14192- 96 SDF.zip](https://github.com/user-attachments/files/19088340/14192-.96.SDF.zip) This is my font asset. Style tags: \

I don't enable/disable related objects but change text content from script

This is my project files: https://drive.google.com/file/d/1jLyuIOjozHmnZ0FkG8-Uqn6vvURKXQUH/view?usp=sharing I tried to recreate asset from .ttf and set new one but I still have this error

There should be "Game" scene in a Assets/Scenes folder and the font should be the only one in Assets/Fonts. I renamed it to GOSTFont to avoid non-english characters. It is...