lochnessdragon

Results 6 issues of lochnessdragon

My idea to fix issue #631 is to have a list for vaos (like how textures are handled) that is updated each frame and a new vao is created when...

I'm trying to use NanoVG to render to multiple windows whilst sharing the same OpenGL context to resolve the reasons outlined in Issue #379. However, since the OpenGL 3 implementation...

## Description When creating a new schema, `buildTypes()` is called. In that method `templates.stream().reduce(DSL::or).get();.reduce(DSL::or).get();` At this time `templates` only includes the entries in the RECURSIVE_TYPES map. The `.get()` method is...

#### Describe the bug When I use hazelnut to create a new sprite renderer component, the application crashes with this error: ```Exception thrown at 0x00007FFBCC9E0BA6 (atio6axx.dll) in Hazelnut.exe: 0xC0000005: Access...

Impact:Bug

# Changes ## Ninja expects all paths to be relative to the root ninja folder (see: [Issue 997 in ninja-build/ninja](https://github.com/ninja-build/ninja/issues/977)) Ninja expects paths to files to be relative to the...

I'm trying to use premake-ninja with [premake-emscripten](https://github.com/tritao/premake-emscripten/), which should function as a drop-in replacement for gcc/clang. Unfortunately, the if branches in `compilation_rules()` only allow msvc, gcc, or clang. I've modified...